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1. More Vehicles - Suggestions - in Feedback/Requests [original thread]
I like this +1
- by Jax Thrife - at 2013.05.29 13:10:00
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2. [Suggestion]A tank to the past - in Feedback/Requests [original thread]
Im sure that is why the Marauder tanks are being reworked. They will be the tanks that have dmg resistance passives instead of dmg & range passives at least that seems the trend due to the other vehicle passives. Here are some to expect +1% d...
- by Jax Thrife - at 2013.05.09 18:52:00
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3. Swarm launchers not doing enough damage... - in Feedback/Requests [original thread]
The reason why you think swarms are not doing the dmg they are supposed to is because there are a lot of shield tanks instead of armor and shields handle swarms very well. Well standard and below at least. If you want to get a shield tank down eit...
- by Jax Thrife - at 2013.05.09 18:48:00
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4. [Feedback] Costly Tank - in Feedback/Requests [original thread]
Tanks are sooo not overpriced now I have a beastly tank that cost only 444k isk and I love it in fact Charlotte I would like to discuss more about tanks with you in dust tonight in about 7.15 hours?
- by Jax Thrife - at 2013.05.09 18:43:00
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5. "CrazzyMerc" steroid injectors (Equipment suggestion) - in Feedback/Requests [original thread]
its interesting would def be a nova knife user module. would have to use a cheap suit so it doesn't kill an expensive suit for a shot
- by Jax Thrife - at 2013.04.14 23:31:00
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6. Forge gun accuracy vs. crosshair disparacy - in Feedback/Requests [original thread]
I have seen a lot of people use forge guns as a sniper rifle pretty easy even at far distances
- by Jax Thrife - at 2013.04.14 23:29:00
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7. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
would be nice instead of backing into a lamp post and going boom
- by Jax Thrife - at 2013.04.14 23:28:00
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8. [Suggestion] Purchase better RDV pilots - in Feedback/Requests [original thread]
I get to blow up expensive RDV's now?
- by Jax Thrife - at 2013.04.14 23:23:00
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9. Request for Logistics Nano-injectors - in Feedback/Requests [original thread]
So you want to make it where I can sit at a spot and keep reviving a blueberry to get shot back down for points? without putting me in danger? sounds good
- by Jax Thrife - at 2013.04.08 03:13:00
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10. [Proposal] being able to deploy turrets - in Feedback/Requests [original thread]
And then I will blow them up :D yay for installation destruction points
- by Jax Thrife - at 2013.04.08 03:09:00
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11. Cloaking on special tanks - in Feedback/Requests [original thread]
A tank or medium-size vehicle with cloaking abilities much like how the scout has where if they move or shoot they become visible again. And if the said vehicle reps or uses any modules its become uncloaked. Hell it could even be a militia tank ju...
- by Jax Thrife - at 2013.04.02 22:49:00
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12. Returning Vehicles - in Feedback/Requests [original thread]
and besides I love getting 4000+ wp when the enemy wont stop calling in their bolas drivers
- by Jax Thrife - at 2013.03.29 16:26:00
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13. Returning Vehicles - in Feedback/Requests [original thread]
1. Friendly supply depots repair armor on tanks about 100HP/second 2. The idea of replacing bolas driver with garages sounds nice but isn't going to happen. However, I do like the idea about rolling into a garage to change parts. 3. They could ...
- by Jax Thrife - at 2013.03.29 16:24:00
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14. Ejection seat vehicle mod request - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Luther Mandrix wrote: We would gladly buy a arrum vehicle mod that would let the driver eject his passengers.ccp please add to game. Thank you. Okay, why would that be AURUM only? to get ccp to go for it lol
- by Jax Thrife - at 2013.03.17 23:56:00
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15. skill point reset - in Feedback/Requests [original thread]
Vermaak Doe wrote: No Yes? Its a whole lot better than ccp resetting all of us everytime they get a chunk of new players and recieve too many complaints
- by Jax Thrife - at 2013.03.17 21:39:00
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16. pve - missions - in Feedback/Requests [original thread]
more structures would include a mining facility as well as a manufacturing facility so dust players could eventually create their weapons, suits, vehicles or sell the resources for profit. Of course this would mean skills would have to be in place...
- by Jax Thrife - at 2013.03.17 21:38:00
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17. skill point reset - in Feedback/Requests [original thread]
or make it where they can do it multiple times but each time you do it you lose lik 10k sp therefor you would use it sparingly so you wont have to suffer the consequences but are able to change based on how dust evolves
- by Jax Thrife - at 2013.03.17 21:33:00
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18. pve - missions - in Feedback/Requests [original thread]
I think a cool pve mission for a corporation would be to attack an npc stronghold and if they suceed they take that as their own stronghold and can build/upgrade structures on it and can defend it like how we are goin to have to defend districts i...
- by Jax Thrife - at 2013.03.17 21:31:00
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19. Vehicle Physics - in Feedback/Requests [original thread]
ive seen an lav blow up when it hit a red dot of course it was using a lot of modules to make it ridiculously fast enough to make the engine in it sound wierd. Was funny and scary at the same time
- by Jax Thrife - at 2013.03.17 21:25:00
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20. [Feedback/Request] Active Fuel Injector & Dropships - in Feedback/Requests [original thread]
As a tank driver I do believe they have made it very unfair since dropships are like paper airplanes as it is. If dropship pilots use the cru module they should get team spawn +25 like an uplink. Honestly pilots should have a variety to choose fro...
- by Jax Thrife - at 2013.03.17 19:05:00
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